Credit: ForestOfLight

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/24671dd3-5a71-4020-849e-f97c6f39eac4/59c5ad78-1bae-467a-bdcc-de7803795b26/Sans_titre-3.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/24671dd3-5a71-4020-849e-f97c6f39eac4/59c5ad78-1bae-467a-bdcc-de7803795b26/Sans_titre-3.png" width="40px" /> TUTORIAL

When two players attempt to give each other a piggyback at the same time, both players will go flying up into the air regardless of any collision boxes or wind walls in their path. Simply let go of the other player to stop the launch.

Rocketing is a bit of an art. It may seem inconsistent because there are many factors to determine your launch. First, you must understand that what your screen shows and what your friend’s screen shows are different. Each player launches in the direction they’re facing (as well as up). The player to let go of the other first will be the leader. Whoever doesn’t let go will be sent to the other player. So, decide who will lead before launching, and position the leader facing the desired launch direction with the other player in front of them, facing them.

Here are two videos showing the same launch from both players’ perspectives. Notice the difference in direction.


Player One:

https://streamable.com/a30buj

Player Two:

https://streamable.com/poalid


Something else to take into account when rocketing is player height. Jumping onto a smaller player will give you a larger angle. Jumping onto a larger player will give you a smaller angle.

Another factor is your graphics settings. Changing the game’s FPS will change the speed of the launch from your point of view (0 is 2/3 speed, 1&3 are normal, 2 is 2x speed).

If you’d like to go underwater, simply start the rocket in the water. Only one player will go underwater so that player must let go. Be wary of crashes!


NOTE If you would like to show off a trick you’ve learned here, kindly include the proper credit that we have provided for you.

</aside>