Credit: ShanKa (rediscovery, research), ForestOfLight (optimization, research, usage)

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/24671dd3-5a71-4020-849e-f97c6f39eac4/59c5ad78-1bae-467a-bdcc-de7803795b26/Sans_titre-3.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/24671dd3-5a71-4020-849e-f97c6f39eac4/59c5ad78-1bae-467a-bdcc-de7803795b26/Sans_titre-3.png" width="40px" /> TUTORIAL

This trick is extremely precise. It lets you teleport to any location, but only if you’ve found a setup that works to get you there. Here’s the usage process:

  1. Place down your placeable prop and stand on top of it.
  2. Open your emote menu and ready the screenshot button.
  3. Tap the screenshot button and move the prop icon within the same frame.
  4. Clear your photos when you’re done!

On iOS 15 and under, you must use the portrait mode work-around to get access to the screenshot button while the emote menu is open. Androids should be able to tap the screenshot button through the menu. Devices running 16 and higher are not able to use this method.

Finding a working setup for this glitch can be a little mathy, so pay attention if you’d like to use it to get to impossible places! First, the location you end up in is affected by a few variables:

https://streamable.com/33tlgs


Let’s talk about player location first. This is the player’s coordinates in relation to the origin. At your position, you have both a distance from the origin and an angle that starts at the positive Z-axis and continues clockwise around the plane. This distance is the same as the distance you will travel from your prop.

Next, the rotation that you place your prop in relation to the positive Z-axis at the player’s position. Meaning, basically, which direction you face when you place down your prop. This angle is added to the angle from your player’s position. Together, they make the angle (again, in relation to the positive Z-axis) that your fling will take you.

For simplicity, imagine you’re directly on the Z-axis, so your location angle is 0. In addition, you’re facing away from the origin, so your prop angle is also 0. When you table fling, you final location will be your initial location plus the distance that you placed your prop from your player.

The beginning of the video below may help you get a grasp for how your angles affect your final position. Note that the graphs are to-scale for Sky. The video also includes a derivation of a function with which you can use your player and prop’s x and z coordinates to determine your final position. If you’d like them in a copy-able format, here they are:

xi (x_initial) is the x coordinate of the player.
zi (z_initial) is the z coordinate of the player.
xp (x_prop) is the x coordinate of the prop.
zP (z_prop) is the z coordinate of the prop.

x_final = xp + sqrt(xi^2 + zi^2) * sin(arctan(zi/xi) + arctan((zp-zi)/(xp-xi))), xp > xi
x_final = xp - sqrt(xi^2 + zi^2) * sin(arctan(zi/xi) + arctan((zp-zi)/(xp-xi))), xp < xi

z_final = zp + sqrt(xi^2 + zi^2) * sin(arctan(xi/zi) + arctan((xp-xi)/(zp-zi))), zp > zi
z_final = zp - sqrt(xi^2 + zi^2) * sin(arctan(xi/zi) + arctan((xp-xi)/(zp-zi))), zp < zi

https://streamable.com/mlxsbq


NOTE

If you would like to show off a trick you’ve learned here, kindly include the proper credit that we have provided for you.

Keep in mind that this glitch also affects your Y-axis! If you’re placing your prop on a flat surface, it’ll effectively double your Y-coordinate.

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